using UnityEngine; public class BulletSettings : MonoBehaviour { /// /// The "walking speed" of the agents in the scene. /// public float agentRunSpeed; /// /// The agent rotation speed. /// Every agent will use this setting. /// public float agentRotationSpeed; /// /// The spawn area margin multiplier. /// ex: .9 means 90% of spawn area will be used. /// .1 margin will be left (so players don't spawn off of the edge). /// The higher this value, the longer training time required. /// public float spawnAreaMarginMultiplier; }