using System; using UnityEngine; using UnityEngine.Serialization; namespace Unity.MLAgents.Demonstrations { /// /// Demonstration meta-data. /// Kept in a struct for easy serialization and deserialization. /// [Serializable] internal class DemonstrationMetaData { [FormerlySerializedAs("numberExperiences")] public int numberSteps; public int numberEpisodes; public float meanReward; public string demonstrationName; public const int ApiVersion = 1; } }