using System.Collections; using System.Collections.Generic; using UnityEngine; public class BananaLogic : MonoBehaviour { public bool respawn; public BananaArea myArea; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void OnEaten() { if (respawn) { transform.position = new Vector3(Random.Range(-myArea.range, myArea.range), 3f, Random.Range(-myArea.range, myArea.range)) + myArea.transform.position; } else { Destroy(gameObject); } } }