using Unity.MLAgents;
using Unity.MLAgents.Actuators;
using Unity.MLAgents.Extensions.Match3;
namespace Unity.MLAgentsExamples
{
public class Match3ExampleActuatorComponent : Match3ActuatorComponent
{
///
public override IActuator CreateActuator()
{
var board = GetComponent();
var agent = GetComponentInParent();
var seed = RandomSeed == -1 ? gameObject.GetInstanceID() : RandomSeed + 1;
return new Match3ExampleActuator(board, ForceHeuristic, agent, ActuatorName, seed);
}
}
}