using UnityEngine;
using UnityEngine.Serialization;
namespace MLAgents.Sensors
{
///
/// A component for 3D Ray Perception.
///
[AddComponentMenu("ML Agents/Ray Perception Sensor 3D", (int)MenuGroup.Sensors)]
public class RayPerceptionSensorComponent3D : RayPerceptionSensorComponentBase
{
[HideInInspector, SerializeField, FormerlySerializedAs("startVerticalOffset")]
[Range(-10f, 10f)]
[Tooltip("Ray start is offset up or down by this amount.")]
float m_StartVerticalOffset;
///
/// Ray start is offset up or down by this amount.
///
public float startVerticalOffset
{
get => m_StartVerticalOffset;
set { m_StartVerticalOffset = value; UpdateSensor(); }
}
[HideInInspector, SerializeField, FormerlySerializedAs("endVerticalOffset")]
[Range(-10f, 10f)]
[Tooltip("Ray end is offset up or down by this amount.")]
float m_EndVerticalOffset;
///
/// Ray end is offset up or down by this amount.
///
public float endVerticalOffset
{
get => m_EndVerticalOffset;
set { m_EndVerticalOffset = value; UpdateSensor(); }
}
///
public override RayPerceptionCastType GetCastType()
{
return RayPerceptionCastType.Cast3D;
}
///
public override float GetStartVerticalOffset()
{
return startVerticalOffset;
}
///
public override float GetEndVerticalOffset()
{
return endVerticalOffset;
}
}
}