using UnityEngine; using UnityEditor; using MLAgents.Sensors; namespace MLAgents.Editor { [CustomEditor(typeof(CameraSensorComponent))] [CanEditMultipleObjects] internal class CameraSensorComponentEditor : UnityEditor.Editor { public override void OnInspectorGUI() { var so = serializedObject; so.Update(); // Drawing the CameraSensorComponent EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(so.FindProperty("m_Camera"), true); EditorGUI.BeginDisabledGroup(Application.isPlaying); { // These fields affect the sensor order or observation size, // So can't be changed at runtime. EditorGUILayout.PropertyField(so.FindProperty("m_SensorName"), true); EditorGUILayout.PropertyField(so.FindProperty("m_Width"), true); EditorGUILayout.PropertyField(so.FindProperty("m_Height"), true); EditorGUILayout.PropertyField(so.FindProperty("m_Grayscale"), true); } EditorGUI.EndDisabledGroup(); EditorGUILayout.PropertyField(so.FindProperty("m_Compression"), true); var requireSensorUpdate = EditorGUI.EndChangeCheck(); so.ApplyModifiedProperties(); if (requireSensorUpdate) { UpdateSensor(); } } void UpdateSensor() { var sensorComponent = serializedObject.targetObject as CameraSensorComponent; sensorComponent?.UpdateSensor(); } } }