using UnityEngine; public class FoodLogic : MonoBehaviour { public bool respawn; public FoodCollectorArea myArea; public void OnEaten() { if (respawn) { transform.position = new Vector3(Random.Range(-myArea.range, myArea.range), 3f, Random.Range(-myArea.range, myArea.range)) + myArea.transform.position; } else { Destroy(gameObject); } } }