#if MLA_INPUT_SYSTEM && UNITY_2019_4_OR_NEWER using Unity.MLAgents.Actuators; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; using UnityEngine.InputSystem.LowLevel; namespace Unity.MLAgents.Extensions.Input { /// /// Class that translates data between the a and /// the ML-Agents object. /// public class ButtonInputActionAdaptor : IRLActionInputAdaptor { /// /// TODO this method needs to be more nuanced depending the types of controls that can back it. i.e. TriggerControls /// are continuous buttons, etc. /// Currently returns an with 1 branch of size 2. One value for not pressed, and one /// for pressed. /// /// The action associated with this adaptor to help determine the action space. /// public ActionSpec GetActionSpecForInputAction(InputAction action) { return ActionSpec.MakeDiscrete(2); } /// TODO again this might need to be more nuanced for things like continuous buttons. /// public void WriteToInputEventForAction(InputEventPtr eventPtr, InputAction action, InputControl control, ActionSpec actionSpec, in ActionBuffers actionBuffers) { var val = actionBuffers.DiscreteActions[0]; ((ButtonControl)control).WriteValueIntoEvent((float)val, eventPtr); } /// > public void WriteToHeuristic(InputAction action, in ActionBuffers actionBuffers) { var discreteActions = actionBuffers.DiscreteActions; var val = action.ReadValue(); discreteActions[0] = (int)val; } } } #endif // MLA_INPUT_SYSTEM && UNITY_2019_4_OR_NEWER