using System.Collections; using System.Collections.Generic; using UnityEngine; public class BouncerAcademy : Academy { public float gravityMultiplier = 1f; public override void InitializeAcademy() { Physics.gravity = new Vector3(0,-9.8f*gravityMultiplier,0); } public override void AcademyReset() { } public override void AcademyStep() { } }