using System; using UnityEditor; using UnityEngine; namespace MLAgents { public class StandaloneBuildTest { static void BuildStandalonePlayerOSX() { string[] scenes = { "Assets/ML-Agents/Examples/3DBall/Scenes/3DBall.unity" }; var error = BuildPipeline.BuildPlayer(scenes, "testPlayer", BuildTarget.StandaloneOSX, BuildOptions.None); if (string.IsNullOrEmpty(error)) { EditorApplication.Exit(0); } else { Console.Error.WriteLine(error); EditorApplication.Exit(1); } Debug.Log(error); } } }