using UnityEngine; using Unity.MLAgents.Extensions.Match3; namespace Unity.MLAgentsExamples { public class Match3Drawer : MonoBehaviour { public int DebugMoveIndex = -1; static Color[] s_Colors = new[] { Color.red, Color.green, Color.blue, Color.cyan, Color.magenta, Color.yellow, Color.gray, Color.black, }; private static Color s_EmptyColor = new Color(0.5f, 0.5f, 0.5f, .25f); void OnDrawGizmos() { // TODO replace Gizmos for drawing the game state with proper GameObjects and animations. var cubeSize = .5f; var cubeSpacing = .75f; var matchedWireframeSize = .5f * (cubeSize + cubeSpacing); var board = GetComponent(); if (board == null) { return; } for (var i = 0; i < board.Rows; i++) { for (var j = 0; j < board.Columns; j++) { var value = board.Cells != null ? board.GetCellType(i, j) : Match3Board.k_EmptyCell; if (value >= 0 && value < s_Colors.Length) { Gizmos.color = s_Colors[value]; } else { Gizmos.color = s_EmptyColor; } var pos = new Vector3(j, i, 0); pos *= cubeSpacing; var specialType = board.Cells != null ? board.GetSpecialType(i, j) : 0; if (specialType == 2) { Gizmos.DrawCube(transform.TransformPoint(pos), cubeSize * new Vector3(1f, .5f, .5f)); Gizmos.DrawCube(transform.TransformPoint(pos), cubeSize * new Vector3(.5f, 1f, .5f)); Gizmos.DrawCube(transform.TransformPoint(pos), cubeSize * new Vector3(.5f, .5f, 1f)); } else if (specialType == 1) { Gizmos.DrawSphere(transform.TransformPoint(pos), .5f * cubeSize); } else { Gizmos.DrawCube(transform.TransformPoint(pos), cubeSize * Vector3.one); } Gizmos.color = Color.yellow; if (board.Matched != null && board.Matched[j, i]) { Gizmos.DrawWireCube(transform.TransformPoint(pos), matchedWireframeSize * Vector3.one); } } } // Draw valid moves foreach (var move in board.AllMoves()) { if (DebugMoveIndex >= 0 && move.MoveIndex != DebugMoveIndex) { continue; } if (!board.IsMoveValid(move)) { continue; } var (otherRow, otherCol) = move.OtherCell(); var pos = new Vector3(move.Column, move.Row, 0) * cubeSpacing; var otherPos = new Vector3(otherCol, otherRow, 0) * cubeSpacing; var oneQuarter = Vector3.Lerp(pos, otherPos, .25f); var threeQuarters = Vector3.Lerp(pos, otherPos, .75f); Gizmos.DrawLine(transform.TransformPoint(oneQuarter), transform.TransformPoint(threeQuarters)); } } } }