using UnityEngine; public class SoccerSettings : MonoBehaviour { public Material purpleMaterial; public Material blueMaterial; public bool randomizePlayersTeamForTraining = true; public float agentRunSpeed; public float strikerPunish; //if opponents scores, the striker gets this neg reward (-1) public float strikerReward; //if team scores a goal they get a reward (+1) public float goaliePunish; //if opponents score, goalie gets this neg reward (-1) public float goalieReward; //if team scores, goalie gets this reward (currently 0...no reward. can play with this later) }