using System; namespace Unity.MLAgents.SideChannels { /// /// A Side Channel for sending data. /// internal class StatsSideChannel : SideChannel { const string k_StatsSideChannelDefaultId = "a1d8f7b7-cec8-50f9-b78b-d3e165a78520"; /// /// Initializes the side channel. The constructor is internal because only one instance is /// supported at a time. /// internal StatsSideChannel() { ChannelId = new Guid(k_StatsSideChannelDefaultId); } /// /// Add a stat value for reporting. /// /// The stat name. /// The stat value. /// How multiple values should be treated. public void AddStat(string key, float value, StatAggregationMethod aggregationMethod) { using (var msg = new OutgoingMessage()) { msg.WriteString(key); msg.WriteFloat32(value); msg.WriteInt32((int)aggregationMethod); QueueMessageToSend(msg); } } /// protected override void OnMessageReceived(IncomingMessage msg) { throw new UnityAgentsException("StatsSideChannel should never receive messages."); } } }