using System.Collections; using System.Collections.Generic; using UnityEditor.SceneManagement; using UnityEngine; //songs used // https://www.youtube.com/watch?v=gXm1W2eJ0e0 [RequireComponent(typeof(AudioSource))] public class PlayBackgroundAudio : MonoBehaviour { // public AudioClip BackgroundSong; private AudioSource m_AudioSource; void Awake() { // DontDestroyOnLoad(gameObject); if (m_AudioSource == null) { m_AudioSource = GetComponent(); // m_AudioSource = gameObject.AddComponent(); } } // Start is called before the first frame update void Start() { // if (BackgroundSong) // { // m_AudioSource.clip = BackgroundSong; if (!m_AudioSource.isPlaying) { m_AudioSource.Play(); } // } } // Update is called once per frame void Update() { } }