using UnityEngine; namespace Cinemachine.Examples { [AddComponentMenu("")] // Don't display in add component menu public class MixingCameraBlend : MonoBehaviour { public enum AxisEnum { X, Z, XZ }; public Transform followTarget; public float initialBottomWeight = 20f; public AxisEnum axisToTrack; private CinemachineMixingCamera vcam; void Start() { if (followTarget) { vcam = GetComponent(); vcam.m_Weight0 = initialBottomWeight; } } void Update() { if (followTarget) { switch (axisToTrack) { case (AxisEnum.X): vcam.m_Weight1 = Mathf.Abs(followTarget.transform.position.x); break; case (AxisEnum.Z): vcam.m_Weight1 = Mathf.Abs(followTarget.transform.position.z); break; case (AxisEnum.XZ): vcam.m_Weight1 = Mathf.Abs(Mathf.Abs(followTarget.transform.position.x) + Mathf.Abs(followTarget.transform.position.z)); break; } } } } }