using UnityEngine; namespace Cinemachine.Examples { [AddComponentMenu("")] // Don't display in add component menu public class ExampleHelpWindow : MonoBehaviour { public string m_Title; [TextArea(minLines: 10, maxLines: 50)] public string m_Description; private bool mShowingHelpWindow = true; private const float kPadding = 40f; private void OnGUI() { if (mShowingHelpWindow) { Vector2 size = GUI.skin.label.CalcSize(new GUIContent(m_Description)); Vector2 halfSize = size * 0.5f; float maxWidth = Mathf.Min(Screen.width - kPadding, size.x); float left = Screen.width * 0.5f - maxWidth * 0.5f; float top = Screen.height * 0.4f - halfSize.y; Rect windowRect = new Rect(left, top, maxWidth, size.y); GUILayout.Window(400, windowRect, (id) => DrawWindow(id, maxWidth), m_Title); } } private void DrawWindow(int id, float maxWidth) { GUILayout.BeginVertical(GUI.skin.box); GUILayout.Label(m_Description); GUILayout.EndVertical(); if (GUILayout.Button("Got it!")) { mShowingHelpWindow = false; } } } }