using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerLookAt : MonoBehaviour { public float speed = 5f; void Update() { float horizontal = Input.GetAxis("Mouse X") * speed; float vertical = Input.GetAxis("Mouse Y") * speed; transform.Rotate(0f, horizontal, 0f, Space.World); transform.Rotate(-vertical, 0f, 0f, Space.Self); } }