using System; using UnityEngine; using Unity.MLAgents.Sensors; namespace Unity.MLAgents { internal static class Utilities { /// /// Calculates the cumulative sum of an integer array. The result array will be one element /// larger than the input array since it has a padded 0 at the beginning. /// If the input is [a, b, c], the result will be [0, a, a+b, a+b+c] /// /// /// Input array whose elements will be cumulatively added /// /// The cumulative sum of the input array. internal static int[] CumSum(int[] input) { var runningSum = 0; var result = new int[input.Length + 1]; for (var actionIndex = 0; actionIndex < input.Length; actionIndex++) { runningSum += input[actionIndex]; result[actionIndex + 1] = runningSum; } return result; } #if DEBUG internal static void DebugCheckNanAndInfinity(float value, string valueCategory, string caller) { if (float.IsNaN(value)) { throw new ArgumentException($"NaN {valueCategory} passed to {caller}."); } if (float.IsInfinity(value)) { throw new ArgumentException($"Inifinity {valueCategory} passed to {caller}."); } } #endif } }