using System; using UnityEngine; namespace Unity.MLAgents.SideChannels { /// /// Side channel that supports modifying attributes specific to the Unity Engine. /// internal class EngineConfigurationChannel : SideChannel { enum ConfigurationType : int { ScreenResolution = 0, QualityLevel = 1, TimeScale = 2, TargetFrameRate = 3, CaptureFrameRate = 4 } const string k_EngineConfigId = "e951342c-4f7e-11ea-b238-784f4387d1f7"; /// /// Initializes the side channel. The constructor is internal because only one instance is /// supported at a time, and is created by the Academy. /// internal EngineConfigurationChannel() { ChannelId = new Guid(k_EngineConfigId); } /// protected override void OnMessageReceived(IncomingMessage msg) { var messageType = (ConfigurationType)msg.ReadInt32(); switch (messageType) { case ConfigurationType.ScreenResolution: var width = msg.ReadInt32(); var height = msg.ReadInt32(); Screen.SetResolution(width, height, false); break; case ConfigurationType.QualityLevel: var qualityLevel = msg.ReadInt32(); QualitySettings.SetQualityLevel(qualityLevel, true); break; case ConfigurationType.TimeScale: var timeScale = msg.ReadFloat32(); timeScale = Mathf.Clamp(timeScale, 1, 100); Time.timeScale = timeScale; break; case ConfigurationType.TargetFrameRate: var targetFrameRate = msg.ReadInt32(); Application.targetFrameRate = targetFrameRate; break; case ConfigurationType.CaptureFrameRate: var captureFrameRate = msg.ReadInt32(); Time.captureFramerate = captureFrameRate; break; default: Debug.LogWarning( "Unknown engine configuration received from Python. Make sure" + " your Unity and Python versions are compatible."); break; } } } }