using System; using System.Collections.Generic; using Unity.MLAgents.Inference.Utils; using UnityEngine; using Random = System.Random; namespace Unity.MLAgents { /// /// Takes a list of floats that encode a sampling distribution and returns the sampling function. /// internal static class SamplerFactory { public static Func CreateUniformSampler(float min, float max, int seed) { Random distr = new Random(seed); return () => min + (float)distr.NextDouble() * (max - min); } public static Func CreateGaussianSampler(float mean, float stddev, int seed) { RandomNormal distr = new RandomNormal(seed, mean, stddev); return () => (float)distr.NextDouble(); } public static Func CreateMultiRangeUniformSampler(IList intervals, int seed) { //RNG Random distr = new Random(seed); // Will be used to normalize intervalFuncs float sumIntervalSizes = 0; //The number of intervals int numIntervals = (int)(intervals.Count / 2); // List that will store interval lengths float[] intervalSizes = new float[numIntervals]; // List that will store uniform distributions IList> intervalFuncs = new Func[numIntervals]; // Collect all intervals and store as uniform distrus // Collect all interval sizes for (int i = 0; i < numIntervals; i++) { var min = intervals[2 * i]; var max = intervals[2 * i + 1]; var intervalSize = max - min; sumIntervalSizes += intervalSize; intervalSizes[i] = intervalSize; intervalFuncs[i] = () => min + (float)distr.NextDouble() * intervalSize; } // Normalize interval lengths for (int i = 0; i < numIntervals; i++) { intervalSizes[i] = intervalSizes[i] / sumIntervalSizes; } // Build cmf for intervals for (int i = 1; i < numIntervals; i++) { intervalSizes[i] += intervalSizes[i - 1]; } Multinomial intervalDistr = new Multinomial(seed + 1); float MultiRange() { int sampledInterval = intervalDistr.Sample(intervalSizes); return intervalFuncs[sampledInterval].Invoke(); } return MultiRange; } } }