from typing import List, NamedTuple import numpy as np from mlagents.trainers.buffer import AgentBuffer from mlagents_envs.base_env import ActionTuple from mlagents.trainers.torch.action_log_probs import LogProbsTuple class AgentExperience(NamedTuple): obs: List[np.ndarray] reward: float done: bool action: ActionTuple action_probs: LogProbsTuple action_mask: np.ndarray prev_action: np.ndarray interrupted: bool memory: np.ndarray class ObsUtil: @staticmethod def get_name_at(index: int) -> str: """ returns the name of the observation given the index of the observation """ return f"obs_{index}" @staticmethod def get_name_at_next(index: int) -> str: """ returns the name of the next observation given the index of the observation """ return f"next_obs_{index}" @staticmethod def from_buffer(batch: AgentBuffer, num_obs: int) -> List[np.array]: """ Creates the list of observations from an AgentBuffer """ result: List[np.array] = [] for i in range(num_obs): result.append(batch[ObsUtil.get_name_at(i)]) return result @staticmethod def from_buffer_next(batch: AgentBuffer, num_obs: int) -> List[np.array]: """ Creates the list of next observations from an AgentBuffer """ result = [] for i in range(num_obs): result.append(batch[ObsUtil.get_name_at_next(i)]) return result class Trajectory(NamedTuple): steps: List[AgentExperience] next_obs: List[ np.ndarray ] # Observation following the trajectory, for bootstrapping agent_id: str behavior_id: str def to_agentbuffer(self) -> AgentBuffer: """ Converts a Trajectory to an AgentBuffer :param trajectory: A Trajectory :returns: AgentBuffer. Note that the length of the AgentBuffer will be one less than the trajectory, as the next observation need to be populated from the last step of the trajectory. """ agent_buffer_trajectory = AgentBuffer() obs = self.steps[0].obs for step, exp in enumerate(self.steps): if step < len(self.steps) - 1: next_obs = self.steps[step + 1].obs else: next_obs = self.next_obs num_obs = len(obs) for i in range(num_obs): agent_buffer_trajectory[ObsUtil.get_name_at(i)].append(obs[i]) agent_buffer_trajectory[ObsUtil.get_name_at_next(i)].append(next_obs[i]) if exp.memory is not None: agent_buffer_trajectory["memory"].append(exp.memory) agent_buffer_trajectory["masks"].append(1.0) agent_buffer_trajectory["done"].append(exp.done) # Adds the log prob and action of continuous/discrete separately agent_buffer_trajectory["continuous_action"].append(exp.action.continuous) agent_buffer_trajectory["discrete_action"].append(exp.action.discrete) agent_buffer_trajectory["continuous_log_probs"].append( exp.action_probs.continuous ) agent_buffer_trajectory["discrete_log_probs"].append( exp.action_probs.discrete ) # Store action masks if necessary. Note that 1 means active, while # in AgentExperience False means active. if exp.action_mask is not None: mask = 1 - np.concatenate(exp.action_mask) agent_buffer_trajectory["action_mask"].append(mask, padding_value=1) else: # This should never be needed unless the environment somehow doesn't supply the # action mask in a discrete space. action_shape = exp.action.discrete.shape agent_buffer_trajectory["action_mask"].append( np.ones(action_shape, dtype=np.float32), padding_value=1 ) agent_buffer_trajectory["prev_action"].append(exp.prev_action) agent_buffer_trajectory["environment_rewards"].append(exp.reward) # Store the next visual obs as the current obs = next_obs return agent_buffer_trajectory @property def done_reached(self) -> bool: """ Returns true if trajectory is terminated with a Done. """ return self.steps[-1].done @property def interrupted(self) -> bool: """ Returns true if trajectory was terminated because max steps was reached. """ return self.steps[-1].interrupted