# ML-Agents Toolkit Glossary * **Academy** - Unity Component which controls timing, reset, and training/inference settings of the environment. * **Action** - The carrying-out of a decision on the part of an agent within the environment. * **Agent** - Unity Component which produces observations and takes actions in the environment. Agents actions are determined by decisions produced by a Policy. * **Policy** - The decision making mechanism, typically a neural network model. * **Decision** - The specification produced by a Policy for an action to be carried out given an observation. * **Editor** - The Unity Editor, which may include any pane (e.g. Hierarchy, Scene, Inspector). * **Environment** - The Unity scene which contains Agents and the Academy. * **FixedUpdate** - Unity method called each time the game engine is stepped. ML-Agents logic should be placed here. * **Frame** - An instance of rendering the main camera for the display. Corresponds to each `Update` call of the game engine. * **Observation** - Partial information describing the state of the environment available to a given agent. (e.g. Vector, Visual) * **Policy** - Function for producing decisions from observations. * **Reward** - Signal provided at every step used to indicate desirability of an agent’s action within the current state of the environment. * **State** - The underlying properties of the environment (including all agents within it) at a given time. * **Step** - Corresponds to each `FixedUpdate` call of the game engine. Is the smallest atomic change to the state possible. * **Update** - Unity function called each time a frame is rendered. ML-Agents logic should not be placed here. * **External Coordinator** - ML-Agents class responsible for communication with outside processes (in this case, the Python API). * **Trainer** - Python class which is responsible for training a given group of Agents.