using NUnit.Framework; using UnityEditor.Graphs; using UnityEngine; namespace MLAgents.Tests { public class TimerTests { [Test] public void TestNested() { TimerStack myTimer = TimerStack.Instance; myTimer.Reset(); using (myTimer.Scoped("foo")) { for (int i = 0; i < 5; i++) { using (myTimer.Scoped("bar")) { myTimer.SetGauge("my_gauge", (float)i); } } } var rootChildren = myTimer.RootNode.Children; Assert.That(rootChildren, Contains.Key("foo")); Assert.AreEqual(rootChildren["foo"].NumCalls, 1); var gauge = myTimer.RootNode.Gauges["my_gauge"]; Assert.NotNull(gauge); Assert.AreEqual(5, gauge.count); Assert.AreEqual(0, gauge.minValue); Assert.AreEqual(4, gauge.maxValue); Assert.AreEqual(4, gauge.value); var fooChildren = rootChildren["foo"].Children; Assert.That(fooChildren, Contains.Key("bar")); Assert.AreEqual(fooChildren["bar"].NumCalls, 5); myTimer.Reset(); Assert.AreEqual(myTimer.RootNode.Children, null); } } }