#if UNITY_2020_1_OR_NEWER using UnityEngine; using Unity.MLAgents.Sensors; namespace Unity.MLAgents.Extensions.Sensors { public class ArticulationBodySensorComponent : SensorComponent { public ArticulationBody RootBody; [SerializeField] public PhysicsSensorSettings Settings = PhysicsSensorSettings.Default(); public string sensorName; /// /// Creates a PhysicsBodySensor. /// /// public override ISensor[] CreateSensors() { return new ISensor[] {new PhysicsBodySensor(RootBody, Settings, sensorName)}; } } } #endif // UNITY_2020_1_OR_NEWER