using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraFollow : MonoBehaviour { public Transform target; Vector3 offset; // Use this for initialization void Start () { offset = gameObject.transform.position - target.position; } // Update is called once per frame void Update () { // gameObject.transform.position = target.position + offset; Vector3 newPosition = new Vector3(target.position.x + offset.x, transform.position.y, target.position.z + offset.z); gameObject.transform.position = newPosition; } }