using System; using UnityEngine; using Unity.MLAgents.Analytics; using Unity.MLAgents.CommunicatorObjects; namespace Unity.MLAgents.SideChannels { /// /// Side Channel implementation for recording which training features are being used. /// public class TrainingAnalyticsSideChannel : SideChannel { const string k_TrainingAnalyticsConfigId = "b664a4a9-d86f-5a5f-95cb-e8353a7e8356"; /// /// Initializes the side channel. The constructor is internal because only one instance is /// supported at a time, and is created by the Academy. /// internal TrainingAnalyticsSideChannel() { ChannelId = new Guid(k_TrainingAnalyticsConfigId); } /// protected override void OnMessageReceived(IncomingMessage msg) { Google.Protobuf.WellKnownTypes.Any anyMessage = null; try { anyMessage = Google.Protobuf.WellKnownTypes.Any.Parser.ParseFrom(msg.GetRawBytes()); } catch (Google.Protobuf.InvalidProtocolBufferException) { // Bad message, nothing we can do about it, so just ignore. return; } if (anyMessage.Is(TrainingEnvironmentInitialized.Descriptor)) { var envInitProto = anyMessage.Unpack(); var envInitEvent = envInitProto.ToTrainingEnvironmentInitializedEvent(); TrainingAnalytics.TrainingEnvironmentInitialized(envInitEvent); } else if (anyMessage.Is(TrainingBehaviorInitialized.Descriptor)) { var behaviorInitProto = anyMessage.Unpack(); var behaviorTrainingEvent = behaviorInitProto.ToTrainingBehaviorInitializedEvent(); TrainingAnalytics.TrainingBehaviorInitialized(behaviorTrainingEvent); } // Don't do anything for unknown types, since the user probably can't do anything about it. } } }