using UnityEngine;
using Unity.MLAgents.Sensors;
public class TestTextureSensorComponent : SensorComponent
{
TestTextureSensor m_Sensor;
public Texture2D TestTexture;
string m_SensorName = "TextureSensor";
public string SensorName
{
get { return m_SensorName; }
set { m_SensorName = value; }
}
public int ObservationStacks = 4;
public SensorCompressionType CompressionType = SensorCompressionType.PNG;
///
public override ISensor CreateSensor()
{
m_Sensor = new TestTextureSensor(TestTexture, SensorName, CompressionType);
if (ObservationStacks != 1)
{
return new StackingSensor(m_Sensor, ObservationStacks);
}
return m_Sensor;
}
///
public override int[] GetObservationShape()
{
var width = TestTexture.width;
var height = TestTexture.height;
var observationShape = new[] { height, width, 3 };
var stacks = ObservationStacks > 1 ? ObservationStacks : 1;
if (stacks > 1)
{
observationShape[2] *= stacks;
}
return observationShape;
}
}