from mlagents.envs.side_channel.side_channel import SideChannel, SideChannelType import struct from typing import Tuple, Optional, List class FloatPropertiesChannel(SideChannel): """ This is the SideChannel for float properties shared with Unity. You can modify the float properties of an environment with the commands set_property, get_property and list_properties. """ def __init__(self): self._float_properties = {} super().__init__() @property def channel_type(self) -> int: return SideChannelType.FloatProperties def on_message_received(self, data: bytearray) -> None: """ Is called by the environment to the side channel. Can be called multiple times per step if multiple messages are meant for that SideChannel. Note that Python should never receive an engine configuration from Unity """ k, v = self.deserialize_float_prop(data) self._float_properties[k] = v def set_property(self, key: str, value: float) -> None: """ Sets a property in the Unity Environment. :param key: The string identifier of the property. :param value: The float value of the property. """ self._float_properties[key] = value super().queue_message_to_send(self.serialize_float_prop(key, value)) def get_property(self, key: str) -> Optional[float]: """ Gets a property in the Unity Environment. If the property was not found, will return None. :param key: The string identifier of the property. :return: The float value of the property or None. """ return self._float_properties.get(key) def list_properties(self) -> List[str]: """ Returns a list of all the string identifiers of the properties currently present in the Unity Environment. """ return self._float_properties.keys() @staticmethod def serialize_float_prop(key: str, value: float) -> bytearray: result = bytearray() encoded_key = key.encode("ascii") result += struct.pack(" Tuple[str, float]: offset = 0 encoded_key_len = struct.unpack_from("