namespace Unity.MLAgents.Inference { /// /// Contains the names of the input and output tensors for the Inference Brain. /// internal static class TensorNames { public const string BatchSizePlaceholder = "batch_size"; public const string SequenceLengthPlaceholder = "sequence_length"; public const string VectorObservationPlaceholder = "vector_observation"; public const string RecurrentInPlaceholder = "recurrent_in"; public const string VisualObservationPlaceholderPrefix = "visual_observation_"; public const string ObservationPlaceholderPrefix = "obs_"; public const string PreviousActionPlaceholder = "prev_action"; public const string ActionMaskPlaceholder = "action_masks"; public const string RandomNormalEpsilonPlaceholder = "epsilon"; public const string ValueEstimateOutput = "value_estimate"; public const string RecurrentOutput = "recurrent_out"; public const string MemorySize = "memory_size"; public const string VersionNumber = "version_number"; public const string ContinuousActionOutputShape = "continuous_action_output_shape"; public const string DiscreteActionOutputShape = "discrete_action_output_shape"; public const string ContinuousActionOutput = "continuous_actions"; public const string DiscreteActionOutput = "discrete_actions"; // Deprecated TensorNames entries for backward compatibility public const string IsContinuousControlDeprecated = "is_continuous_control"; public const string ActionOutputDeprecated = "action"; public const string ActionOutputShapeDeprecated = "action_output_shape"; /// /// Returns the name of the visual observation with a given index /// public static string GetVisualObservationName(int index) { return VisualObservationPlaceholderPrefix + index; } /// /// Returns the name of the observation with a given index /// public static string GetObservationName(int index) { return ObservationPlaceholderPrefix + index; } } }