using UnityEditor; using Unity.MLAgents.Sensors; namespace Unity.MLAgents.Editor { [CustomEditor(typeof(BufferSensorComponent))] [CanEditMultipleObjects] internal class BufferSensorComponentEditor : UnityEditor.Editor { public override void OnInspectorGUI() { var so = serializedObject; so.Update(); // Drawing the BufferSensorComponent EditorGUI.BeginDisabledGroup(!EditorUtilities.CanUpdateModelProperties()); { // These fields affect the sensor order or observation size, // So can't be changed at runtime. EditorGUILayout.PropertyField(so.FindProperty("m_SensorName"), true); EditorGUILayout.PropertyField(so.FindProperty("m_ObservableSize"), true); EditorGUILayout.PropertyField(so.FindProperty("m_MaxNumObservables"), true); } EditorGUI.EndDisabledGroup(); so.ApplyModifiedProperties(); } } }