using System; using UnityEngine; namespace MLAgents.Sensor { public class RayPerceptionSensorComponent3D : RayPerceptionSensorComponentBase { [Header("3D Properties", order = 100)] [Range(-10f, 10f)] [Tooltip("Ray start is offset up or down by this amount.")] public float startVerticalOffset; [Range(-10f, 10f)] [Tooltip("Ray end is offset up or down by this amount.")] public float endVerticalOffset; public override RayPerceptionSensor.CastType GetCastType() { return RayPerceptionSensor.CastType.Cast3D; } public override float GetStartVerticalOffset() { return startVerticalOffset; } public override float GetEndVerticalOffset() { return endVerticalOffset; } } }