using System;
namespace MLAgents.SideChannels
{
///
/// Determines the behavior of how multiple stats within the same summary period are combined.
///
public enum StatAggregationMethod
{
///
/// Values within the summary period are averaged before reporting.
/// Note that values from the same C# environment in the same step may replace each other.
///
Average = 0,
///
/// Only the most recent value is reported.
/// To avoid conflicts between multiple environments, the ML Agents environment will only
/// keep stats from worker index 0.
///
MostRecent = 1
}
///
/// Add stats (key-value pairs) for reporting. The ML Agents environment will send these to a StatsReporter
/// instance, which means the values will appear in the Tensorboard summary, as well as trainer gauges.
/// Note that stats are only written every summary_frequency steps; See
/// for options on how multiple values are handled.
///
public class StatsSideChannel : SideChannel
{
const string k_StatsSideChannelDefaultId = "a1d8f7b7-cec8-50f9-b78b-d3e165a78520";
///
/// Initializes the side channel with the provided channel ID.
/// The constructor is internal because only one instance is
/// supported at a time, and is created by the Academy.
///
internal StatsSideChannel()
{
ChannelId = new Guid(k_StatsSideChannelDefaultId);
}
///
/// Add a stat value for reporting. This will appear in the Tensorboard summary and trainer gauges.
/// You can nest stats in Tensorboard with "/".
/// Note that stats are only written to Tensorboard each summary_frequency steps; if a stat is
/// received multiple times, only the most recent version is used.
/// To avoid conflicts between multiple environments, only stats from worker index 0 are used.
///
/// The stat name.
/// The stat value. You can nest stats in Tensorboard by using "/".
/// How multiple values should be treated.
public void AddStat(
string key, float value, StatAggregationMethod aggregationMethod = StatAggregationMethod.Average
)
{
using (var msg = new OutgoingMessage())
{
msg.WriteString(key);
msg.WriteFloat32(value);
msg.WriteInt32((int)aggregationMethod);
QueueMessageToSend(msg);
}
}
///
public override void OnMessageReceived(IncomingMessage msg)
{
throw new UnityAgentsException("StatsSideChannel should never receive messages.");
}
}
}