using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TennisAcademy : Academy { [Header("Specific to Tennis")] public GameObject ball; public override void AcademyReset() { float ballOut = Random.Range(4f, 11f); int flip = Random.Range(0, 2); if (flip == 0) { ball.transform.position = new Vector3(-ballOut, 5f, 5f); } else { ball.transform.position = new Vector3(ballOut, 5f, 5f); } ball.GetComponent().velocity = new Vector3(0f, 0f, 0f); ball.transform.localScale = new Vector3(1, 1, 1) * resetParameters["ballSize"]; } public override void AcademyStep() { } }