using UnityEngine; using UnityEditor; namespace Unity.MLAgents.Editor { /* This code is meant to modify the behavior of the inspector on Agent Components. */ [CustomEditor(typeof(Agent), true)] [CanEditMultipleObjects] internal class AgentEditor : UnityEditor.Editor { public override void OnInspectorGUI() { var serializedAgent = serializedObject; serializedAgent.Update(); var maxSteps = serializedAgent.FindProperty("MaxStep"); EditorGUILayout.PropertyField( maxSteps, new GUIContent("Max Step", "The per-agent maximum number of steps.") ); serializedAgent.ApplyModifiedProperties(); EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); base.OnInspectorGUI(); } } }