syntax = "proto3"; import "mlagents_envs/communicator_objects/brain_parameters.proto"; option csharp_namespace = "MLAgents.CommunicatorObjects"; package communicator_objects; // The request message containing the academy's parameters. message UnityRLInitializationOutputProto { string name = 1; string version = 2; string log_path = 3; repeated BrainParametersProto brain_parameters = 5; reserved 6; //environment parameters }