using System; using UnityEngine; using UnityEngine.UI; using MLAgents; using MLAgents.SideChannels; public class CubeWarSettings : MonoBehaviour { [HideInInspector] public GameObject[] agents; [HideInInspector] public CubeWarArea[] listArea; public int totalScore; public Text scoreText; StatsSideChannel m_statsSideChannel; // public void Awake() // { // Academy.Instance.OnEnvironmentReset += EnvironmentReset; // m_statsSideChannel = Academy.Instance.GetSideChannel(); // } // public void EnvironmentReset() // { // // agents = GameObject.FindGameObjectsWithTag("agent"); // listArea = FindObjectsOfType(); // foreach (var fa in listArea) // { // fa.ResetWarArea(agents); // } // // totalScore = 0; // } // public void Update() // { // scoreText.text = $"Score: {totalScore}"; // // // Send stats via SideChannel so that they'll appear in TensorBoard. // // These values get averaged every summary_frequency steps, so we don't // // need to send every Update() call. // if ((Time.frameCount % 100)== 0) // { // m_statsSideChannel?.AddStat("TotalScore", totalScore); // } // } }