using System;
using MLAgents.Sensors;
using UnityEngine.Serialization;
namespace MLAgentsExamples
{
///
/// A simple example of a SensorComponent.
/// This should be added to the same GameObject as the BasicController
///
public class BasicSensorComponent : SensorComponent
{
public BasicController basicController;
///
/// Creates a BasicSensor.
///
///
public override ISensor CreateSensor()
{
return new BasicSensor(basicController);
}
///
public override int[] GetObservationShape()
{
return new[] { BasicController.k_Extents };
}
}
///
/// Simple Sensor implementation that uses a one-hot encoding of the Agent's
/// position as the observation.
///
public class BasicSensor : SensorBase
{
public BasicController basicController;
public BasicSensor(BasicController controller)
{
basicController = controller;
}
///
/// Generate the observations for the sensor.
/// In this case, the observations are all 0 except for a 1 at the position of the agent.
///
///
public override void WriteObservation(float[] output)
{
// One-hot encoding of the position
Array.Clear(output, 0, output.Length);
output[basicController.m_Position] = 1;
}
///
public override int[] GetObservationShape()
{
return new[] { BasicController.k_Extents };
}
///
public override string GetName()
{
return "Basic";
}
}
}