using UnityEngine; public class WallJumpSettings : MonoBehaviour { [Header("Specific to WallJump")] public float agentRunSpeed; public float agentJumpHeight; //when a goal is scored the ground will use this material for a few seconds. public Material goalScoredMaterial; //when fail, the ground will use this material for a few seconds. public Material failMaterial; [HideInInspector] public float agentJumpVelocity = 777; [HideInInspector] public float agentJumpVelocityMaxChange = 10; }