using UnityEngine;
namespace Unity.MLAgents.Sensors
{
///
/// A component for 2D Ray Perception.
///
[AddComponentMenu("ML Agents/Ray Perception Sensor 2D", (int)MenuGroup.Sensors)]
public class RayPerceptionSensorComponent2D : RayPerceptionSensorComponentBase
{
///
/// Initializes the raycast sensor component.
///
public RayPerceptionSensorComponent2D()
{
// Set to the 2D defaults (just in case they ever diverge).
RayLayerMask = -5;
}
///
public override RayPerceptionCastType GetCastType()
{
return RayPerceptionCastType.Cast2D;
}
}
}