using System.Collections; using System.Collections.Generic; using UnityEngine; using MLAgents; public class SoccerAcademy : Academy { public Brain brainStriker; public Brain brainGoalie; public Material redMaterial; public Material blueMaterial; public float spawnAreaMarginMultiplier; public float gravityMultiplier = 1; public bool randomizePlayersTeamForTraining = true; public int maxAgentSteps; public float agentRunSpeed; public float agentRotationSpeed; public float strikerPunish; //if opponents scores, the striker gets this neg reward (-1) public float strikerReward; //if team scores a goal they get a reward (+1) public float goaliePunish; //if opponents score, goalie gets this neg reward (-1) public float goalieReward; //if team scores, goalie gets this reward (currently 0...no reward. can play with this later) void Start() { Physics.gravity *= gravityMultiplier; //for soccer a multiplier of 3 looks good } public override void AcademyReset() { } public override void AcademyStep() { } }