using UnityEngine; using MLAgents; public class CrawlerAcademy : Academy { public override void InitializeAcademy() { Monitor.verticalOffset = 1f; Physics.defaultSolverIterations = 12; Physics.defaultSolverVelocityIterations = 12; Time.fixedDeltaTime = 0.01333f; // (75fps). default is .2 (60fps) Time.maximumDeltaTime = .15f; // Default is .33 } public override void AcademyReset() { } public override void AcademyStep() { } }