syntax = "proto3"; import "mlagents_envs/communicator_objects/agent_action.proto"; import "mlagents_envs/communicator_objects/command.proto"; option csharp_namespace = "Unity.MLAgents.CommunicatorObjects"; package communicator_objects; message UnityRLInputProto { message ListAgentActionProto { repeated AgentActionProto value = 1; } map agent_actions = 1; reserved 2; //deprecated environment proto reserved 3; //deprecated is_trainig CommandProto command = 4; bytes side_channel = 5; }