from abc import abstractmethod from typing import Any, Optional from mlagents_envs.base_env import BaseEnv class BaseRegistryEntry: def __init__( self, identifier: str, expected_reward: Optional[float], description: Optional[str], ): """ BaseRegistryEntry allows launching a Unity Environment with its make method. :param identifier: The name of the Unity Environment. :param expected_reward: The cumulative reward that an Agent must receive for the task to be considered solved. :param description: A description of the Unity Environment. Contains human readable information about potential special arguments that the make method can take as well as information regarding the observation, reward, actions, behaviors and number of agents in the Environment. """ self._identifier = identifier self._expected_reward = expected_reward self._description = description @property def identifier(self) -> str: """ The unique identifier of the entry """ return self._identifier @property def expected_reward(self) -> Optional[float]: """ The cumulative reward that an Agent must receive for the task to be considered solved. """ return self._expected_reward @property def description(self) -> Optional[str]: """ A description of the Unity Environment the entry can make. """ return self._description @abstractmethod def make(self, **kwargs: Any) -> BaseEnv: """ This method creates a Unity BaseEnv (usually a UnityEnvironment). """ raise NotImplementedError( f"The make() method not implemented for entry {self.identifier}" )