using UnityEngine; using UnityEngine.UI; using MLAgents; public class TennisAgent : Agent { [Header("Specific to Tennis")] public GameObject ball; public bool invertX; public int score; public GameObject myArea; public float angle; public float scale; Text m_TextComponent; Rigidbody m_AgentRb; Rigidbody m_BallRb; float m_InvertMult; IFloatProperties m_ResetParams; // Looks for the scoreboard based on the name of the gameObjects. // Do not modify the names of the Score GameObjects const string k_CanvasName = "Canvas"; const string k_ScoreBoardAName = "ScoreA"; const string k_ScoreBoardBName = "ScoreB"; public override void InitializeAgent() { m_AgentRb = GetComponent(); m_BallRb = ball.GetComponent(); var canvas = GameObject.Find(k_CanvasName); GameObject scoreBoard; m_ResetParams = Academy.Instance.FloatProperties; if (invertX) { scoreBoard = canvas.transform.Find(k_ScoreBoardBName).gameObject; } else { scoreBoard = canvas.transform.Find(k_ScoreBoardAName).gameObject; } m_TextComponent = scoreBoard.GetComponent(); SetResetParameters(); } public override void CollectObservations(VectorSensor sensor) { sensor.AddObservation(m_InvertMult * (transform.position.x - myArea.transform.position.x)); sensor.AddObservation(transform.position.y - myArea.transform.position.y); sensor.AddObservation(m_InvertMult * m_AgentRb.velocity.x); sensor.AddObservation(m_AgentRb.velocity.y); sensor.AddObservation(m_InvertMult * (ball.transform.position.x - myArea.transform.position.x)); sensor.AddObservation(ball.transform.position.y - myArea.transform.position.y); sensor.AddObservation(m_InvertMult * m_BallRb.velocity.x); sensor.AddObservation(m_BallRb.velocity.y); sensor.AddObservation(m_InvertMult * gameObject.transform.rotation.z); } public override void AgentAction(float[] vectorAction) { var moveX = Mathf.Clamp(vectorAction[0], -1f, 1f) * m_InvertMult; var moveY = Mathf.Clamp(vectorAction[1], -1f, 1f); var rotate = Mathf.Clamp(vectorAction[2], -1f, 1f) * m_InvertMult; if (moveY > 0.5 && transform.position.y - transform.parent.transform.position.y < -1.5f) { m_AgentRb.velocity = new Vector3(m_AgentRb.velocity.x, 7f, 0f); } m_AgentRb.velocity = new Vector3(moveX * 30f, m_AgentRb.velocity.y, 0f); m_AgentRb.transform.rotation = Quaternion.Euler(0f, -180f, 55f * rotate + m_InvertMult * 90f); if (invertX && transform.position.x - transform.parent.transform.position.x < -m_InvertMult || !invertX && transform.position.x - transform.parent.transform.position.x > -m_InvertMult) { transform.position = new Vector3(-m_InvertMult + transform.parent.transform.position.x, transform.position.y, transform.position.z); } m_TextComponent.text = score.ToString(); } public override float[] Heuristic() { var action = new float[2]; action[0] = Input.GetAxis("Horizontal"); action[1] = Input.GetKey(KeyCode.Space) ? 1f : 0f; return action; } public override void AgentReset() { m_InvertMult = invertX ? -1f : 1f; transform.position = new Vector3(-m_InvertMult * Random.Range(6f, 8f), -1.5f, -1.8f) + transform.parent.transform.position; m_AgentRb.velocity = new Vector3(0f, 0f, 0f); SetResetParameters(); } public void SetRacket() { angle = m_ResetParams.GetPropertyWithDefault("angle", 55); gameObject.transform.eulerAngles = new Vector3( gameObject.transform.eulerAngles.x, gameObject.transform.eulerAngles.y, m_InvertMult * angle ); } public void SetBall() { scale = m_ResetParams.GetPropertyWithDefault("scale", .5f); ball.transform.localScale = new Vector3(scale, scale, scale); } public void SetResetParameters() { SetRacket(); SetBall(); } }