using System; using NUnit.Framework; using UnityEngine; using Unity.MLAgents.Sensors; namespace Unity.MLAgents.Tests { [TestFixture] public class BufferSensorTest { [Test] public void TestBufferSensor() { var bufferSensor = new BufferSensor(20, 4, "testName"); var shape = bufferSensor.GetObservationShape(); var dimProp = bufferSensor.GetDimensionProperties(); Assert.AreEqual(shape[0], 20); Assert.AreEqual(shape[1], 4); Assert.AreEqual(shape.Length, 2); Assert.AreEqual(dimProp[0], DimensionProperty.VariableSize); Assert.AreEqual(dimProp[1], DimensionProperty.None); Assert.AreEqual(dimProp.Length, 2); bufferSensor.AppendObservation(new float[] { 1, 2, 3, 4 }); bufferSensor.AppendObservation(new float[] { 5, 6, 7, 8 }); var obsWriter = new ObservationWriter(); var obs = bufferSensor.GetObservationProto(obsWriter); Assert.AreEqual(shape, obs.Shape); Assert.AreEqual(obs.DimensionProperties.Count, 2); Assert.AreEqual((int)dimProp[0], obs.DimensionProperties[0]); Assert.AreEqual((int)dimProp[1], obs.DimensionProperties[1]); for (int i = 0; i < 8; i++) { Assert.AreEqual(obs.FloatData.Data[i], i + 1); } for (int i = 8; i < 80; i++) { Assert.AreEqual(obs.FloatData.Data[i], 0); } } [Test] public void TestBufferSensorComponent() { var agentGameObj = new GameObject("agent"); var bufferComponent = agentGameObj.AddComponent(); bufferComponent.MaxNumObservables = 20; bufferComponent.ObservableSize = 4; bufferComponent.SensorName = "TestName"; var sensor = bufferComponent.CreateSensor(); var shape = bufferComponent.GetObservationShape(); Assert.AreEqual(shape[0], 20); Assert.AreEqual(shape[1], 4); Assert.AreEqual(shape.Length, 2); bufferComponent.AppendObservation(new float[] { 1, 2, 3, 4 }); bufferComponent.AppendObservation(new float[] { 5, 6, 7, 8 }); var obsWriter = new ObservationWriter(); var obs = sensor.GetObservationProto(obsWriter); Assert.AreEqual(shape, obs.Shape); Assert.AreEqual(obs.DimensionProperties.Count, 2); Assert.AreEqual(sensor.GetName(), "TestName"); for (int i = 0; i < 8; i++) { Assert.AreEqual(obs.FloatData.Data[i], i + 1); } for (int i = 8; i < 80; i++) { Assert.AreEqual(obs.FloatData.Data[i], 0); } } } }