using NUnit.Framework; using UnityEngine.TestTools; namespace Unity.MLAgents.Tests.Communicator { [TestFixture] public class RpcCommunicatorTests { [Test] public void TestCheckCommunicationVersionsAreCompatible() { var unityVerStr = "1.0.0"; var pythonVerStr = "1.0.0"; Assert.IsTrue(RpcCommunicator.CheckCommunicationVersionsAreCompatible(unityVerStr, pythonVerStr)); LogAssert.NoUnexpectedReceived(); pythonVerStr = "1.1.0"; Assert.IsTrue(RpcCommunicator.CheckCommunicationVersionsAreCompatible(unityVerStr, pythonVerStr)); LogAssert.NoUnexpectedReceived(); unityVerStr = "2.0.0"; Assert.IsFalse(RpcCommunicator.CheckCommunicationVersionsAreCompatible(unityVerStr, pythonVerStr)); unityVerStr = "0.15.0"; pythonVerStr = "0.15.0"; Assert.IsTrue(RpcCommunicator.CheckCommunicationVersionsAreCompatible(unityVerStr, pythonVerStr)); unityVerStr = "0.16.0"; Assert.IsFalse(RpcCommunicator.CheckCommunicationVersionsAreCompatible(unityVerStr, pythonVerStr)); unityVerStr = "1.15.0"; Assert.IsFalse(RpcCommunicator.CheckCommunicationVersionsAreCompatible(unityVerStr, pythonVerStr)); } } }