#if UNITY_2020_1_OR_NEWER using UnityEngine; using NUnit.Framework; using Unity.MLAgents.Extensions.Sensors; namespace Unity.MLAgents.Extensions.Tests.Sensors { public class ArticulationBodySensorTests { [Test] public void TestNullRootBody() { var gameObj = new GameObject(); var sensorComponent = gameObj.AddComponent(); var sensor = sensorComponent.CreateSensor(); SensorTestHelper.CompareObservation(sensor, new float[0]); } [Test] public void TestSingleBody() { var gameObj = new GameObject(); var articulationBody = gameObj.AddComponent(); var sensorComponent = gameObj.AddComponent(); sensorComponent.RootBody = articulationBody; sensorComponent.Settings = new PhysicsSensorSettings { UseModelSpaceLinearVelocity = true, UseLocalSpaceTranslations = true, UseLocalSpaceRotations = true }; var sensor = sensorComponent.CreateSensor(); sensor.Update(); var expected = new[] { 0f, 0f, 0f, // ModelSpaceLinearVelocity 0f, 0f, 0f, // LocalSpaceTranslations 0f, 0f, 0f, 1f // LocalSpaceRotations }; SensorTestHelper.CompareObservation(sensor, expected); Assert.AreEqual(expected.Length, sensorComponent.GetObservationShape()[0]); } [Test] public void TestBodiesWithJoint() { var rootObj = new GameObject(); var rootArticBody = rootObj.AddComponent(); var middleGamObj = new GameObject(); var middleArticBody = middleGamObj.AddComponent(); middleArticBody.AddForce(new Vector3(0f, 1f, 0f)); middleGamObj.transform.SetParent(rootObj.transform); middleGamObj.transform.localPosition = new Vector3(13.37f, 0f, 0f); middleArticBody.jointType = ArticulationJointType.RevoluteJoint; var leafGameObj = new GameObject(); var leafArticBody = leafGameObj.AddComponent(); leafGameObj.transform.SetParent(middleGamObj.transform); leafGameObj.transform.localPosition = new Vector3(4.2f, 0f, 0f); leafArticBody.jointType = ArticulationJointType.PrismaticJoint; leafArticBody.linearLockZ = ArticulationDofLock.LimitedMotion; leafArticBody.zDrive = new ArticulationDrive { lowerLimit = -3, upperLimit = 1 }; #if UNITY_2020_2_OR_NEWER // ArticulationBody.velocity is read-only in 2020.1 rootArticBody.velocity = new Vector3(1f, 0f, 0f); middleArticBody.velocity = new Vector3(0f, 1f, 0f); leafArticBody.velocity = new Vector3(0f, 0f, 1f); #endif var sensorComponent = rootObj.AddComponent(); sensorComponent.RootBody = rootArticBody; sensorComponent.Settings = new PhysicsSensorSettings { UseModelSpaceTranslations = true, UseLocalSpaceTranslations = true, #if UNITY_2020_2_OR_NEWER UseLocalSpaceLinearVelocity = true #endif }; var sensor = sensorComponent.CreateSensor(); sensor.Update(); var expected = new[] { // Model space 0f, 0f, 0f, // Root pos 13.37f, 0f, 0f, // Middle pos leafGameObj.transform.position.x, 0f, 0f, // Leaf pos // Local space 0f, 0f, 0f, // Root pos 13.37f, 0f, 0f, // Attached pos 4.2f, 0f, 0f, // Leaf pos #if UNITY_2020_2_OR_NEWER 0f, 0f, 0f, // Root vel -1f, 1f, 0f, // Attached vel 0f, -1f, 1f // Leaf vel #endif }; SensorTestHelper.CompareObservation(sensor, expected); Assert.AreEqual(expected.Length, sensorComponent.GetObservationShape()[0]); // Update the settings to only process joint observations sensorComponent.Settings = new PhysicsSensorSettings { UseJointForces = true, UseJointPositionsAndAngles = true, }; sensor = sensorComponent.CreateSensor(); sensor.Update(); expected = new[] { // revolute 0f, 1f, // joint1.position (sin and cos) 0f, // joint1.force // prismatic 0.5f, // joint2.position (interpolate between limits) 0f, // joint2.force }; SensorTestHelper.CompareObservation(sensor, expected); Assert.AreEqual(expected.Length, sensorComponent.GetObservationShape()[0]); } } } #endif // #if UNITY_2020_1_OR_NEWER