import logging logger = logging.getLogger("unityagents") class UnityEnvironmentException(Exception): """ Related to errors starting and closing environment. """ pass class UnityActionException(Exception): """ Related to errors with sending actions. """ pass class UnityTimeOutException(Exception): """ Related to errors with communication timeouts. """ def __init__(self, message, log_file_path = None): if log_file_path is not None: try: with open(log_file_path, "r") as f: printing = False unity_error = '\n' for l in f: l=l.strip() if (l == 'Exception') or (l=='Error'): printing = True unity_error += '----------------------\n' if (l == ''): printing = False if printing: unity_error += l + '\n' logger.info(unity_error) logger.error("An error might have occured in the environment. " "You can check the logfile for more information at {}".format(log_file_path)) except: logger.error("An error might have occured in the environment. " "No unity-environment.log file could be found.") super(UnityTimeOutException, self).__init__(message)