using UnityEditor; using Unity.MLAgents.Sensors; namespace Unity.MLAgents.Editor { [CustomEditor(typeof(VectorSensorComponent))] [CanEditMultipleObjects] internal class VectorSensorComponentEditor : UnityEditor.Editor { public override void OnInspectorGUI() { var so = serializedObject; so.Update(); // Drawing the VectorSensorComponent EditorGUI.BeginChangeCheck(); EditorGUI.BeginDisabledGroup(!EditorUtilities.CanUpdateModelProperties()); { // These fields affect the sensor order or observation size, // So can't be changed at runtime. EditorGUILayout.PropertyField(so.FindProperty("m_observationSize"), true); EditorGUILayout.PropertyField(so.FindProperty("m_ObservationType"), true); } EditorGUI.EndDisabledGroup(); var requireSensorUpdate = EditorGUI.EndChangeCheck(); so.ApplyModifiedProperties(); if (requireSensorUpdate) { UpdateSensor(); } } void UpdateSensor() { var sensorComponent = serializedObject.targetObject as VectorSensorComponent; sensorComponent?.UpdateSensor(); } } }