using System.Collections.Generic;
namespace Unity.MLAgents.Actuators
{
///
/// Interface for writing a mask to disable discrete actions for agents for the next decision.
///
public interface IDiscreteActionMask
{
///
/// Set whether or not the action index for the given branch is allowed.
///
///
/// By default, all discrete actions are allowed.
/// If isEnabled is false, the agent will not be able to perform the actions passed as argument
/// at the next decision for the specified action branch. The actionIndex correspond
/// to the action options the agent will be unable to perform.
///
/// See [Agents - Actions] for more information on masking actions.
///
/// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_16_docs/docs/Learning-Environment-Design-Agents.md#actions
///
/// The branch for which the actions will be masked.
/// Index of the action
/// Whether the action is allowed or now.
void SetActionEnabled(int branch, int actionIndex, bool isEnabled);
}
}